Learning Objective: 
Recognise how a class can be used to create custom objects using Python programming language

Starter:
In groups, recap on python syntax with the mix and match activity.
What can you remember about Python!?

Main:

Follow the instructions on the Class worksheet to create the animals class and add your own instances.

Add the code and annotations to your evidence document.

Text-Adventure Game...
1. Go to classroom.google.com and play the Zork game
2. Use the instruction worksheets to make the text adventure game. Can you add more rooms?! 
3. Add to your evidence document and explain what you have done/what the code is doing.

Plenary:
What other classes could you define?
Ensure all areas of your evidence document is complete.

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