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Showing posts from June, 2016

30/06/16

Learning Objective: Develop understanding of programming through Python CLASSROOM.GOOGLE.COM Red Task Ensure you have completed and h anded in Lesson 1, 2, 3, 4 and 5 on Google Classroom. Amber Task Complete and hand in Lesson 6 Green Task Complete controlled assessment practice in google classroom. Please ensure you discuss with me before starting on this. Extension Try a challenge on this site: https://hourofpython.com/ Can you create your own code? Develop a quiz about your knowledge of Python. Create a Kahoot from the questions you create. Ask me for another challenge.... Complete and Hand in on Google Classroom: 1. Extension: Python Comments 2.  Extension Challenge - Python - IF statements 3. Extension Challenges - Python - For Loop 

28/06/16

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Learning Objective: Develop programming skills to build Controlled assessment Update Tracker HERE classroom.google.com 1. Complete the worksheet to evidence and complete Task 1. 2. Work on Task 2 worksheet to start coding for Task 2. Update Tracker  HERE

28/06/16

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Learning Objective: Understand variables to be able to identify and use during controlled assessment In partners discuss what the code above is doing? Can you name the variables? In partners discuss what the code above is doing? What is int doing in the code? What is a float? Red Task On worksheet: Identify the variables needed for Task 2 Complete 1st column in table on the sheet Amber Task Name the variables you have identified using the 2nd column in the table on the sheet. Green Task Read the scenario to find out what each variable should be...int or float? Complete the 3rd column of the table on the sheet. Update the tracker HERE

27/06/16

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Learning Objective: Develop understanding of game making by designing and creating a game in Kodu Starter: Design your game: Main: Create your game: Red Task Create a New World in Kodu Save your World as an appropriate name. Amber Task Create your terrain from your design ideas. Save your world Green Task Add your characters. Save your World. Extension Start to program your characters. Try this activity to help  WHEN:DO? Tutorials: Introduction Video Creating a world Guide Adding Objects Guide Programming Objects Guide Adding Game Play Guide KODU programming Help Cards Using paths and Scoring Using pages to change behaviourVideo Video Tutorials Plenary: Download your evidence document HERE Partner feedback - 2 stars and 1 wish What task are you on?

23/06/16

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Learning Objective: Develop understanding of programming techniques used within Task 1 Recap What is the CA about? What is the program called we use to writ code? What is the shortcut for running a program? Complete the code for Task 1 Red Task Insert your completed and annotated code in to your portfolio (Word doc) Amber Task Insert the 3 tables and subheadings in to your portfolio. Green Task Complete the tables for your Task 1 code. Use the sheet to help: 1. Use # to add comments into your code explaining how it works 2. Under the Solution Development heading add a subheading, Task 1 Code 3. Copy and paste your task 1 code in 4. Under the Programming Techniques add a sub heading Programming Techniques Used 5. Create the following table and then complete it: Task Num Technique Used What does it do? How I have used it? 1 print() Displays things on the screen

23/06/16

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Learning Objective: Develop Game in Game Maker through reflection and feedback Open the Google Form  HERE  and go through the tasks Read through the checklist Tick off the tasks that you have completed What do you need to do in today's lesson? Open the progress tracker  HERE   and make a comment if it needs updating RED TASKS 1 Create a working game using GameMaker: - Working menu screen - Working instructions screen - Working winner screen - Working loser screen - Working back story screen 2 Put your own sprites into the game: - Added your own main character sprite into the game - Added your own enemy characters sprite into the game - Changed all other sprites in the game to your own - Changed the background AMBER TASKS 3 Added your own favicon 4 Added your own loading screen 5 Made your game pausable 6 Created working levels for your game - Working level one - Working level two - Working level three - Working level four - Working level five 7 Add

22/06/16

Red Finish coding your Task 1 using the worksheets on classroom.google.com Amber 1. Under the Solution Development heading add a subheading,  Task 1 Code 2. Copy and paste your task 1 code in 3. Under the Programming Techniques add a sub heading Programming Techniques Used Green 4. Create the following table and then complete it: Task Num Technique Used What does it do? How I have used it? 1 print() Displays things on the screen I used it to display my menu and to show messages telling the user which option they have picked 1 if() / elif() 1 int() 1 input() 1 exit() 5. Under the Programming Techniques add a sub heading Data Structures Used 6. Create the following table and then complete it: Task Num Data Structure Name Data Structure Type Data Type Stored In it Purpose 1 choice Variable Integer Extension 7. Under the Testing and Evaluation heading add a sub h