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Showing posts with the label cida

9p2/9m4

Learning  Objective: Understand how to improve your game by adding music and sound effects. Develop your game independently using resources. Starter: Open your development logs and CIDA  Tracker in  classroom.google.com Example Pick up any expert cards you think you can help others with.... Main: Task 1 How can I add music and sound effects? Example 1 Example 2 Find music and sound effects files - save this in to your game folders. T utorials have been added to google classroom. Task 2 Continue to program your characters, enemies and collectibles in your game using the resources. Task 3 What aspects have you completed this lesson? What will you do next lesson? Add to the Tracker and your development log. Plenary: Update the Tracker with comments. Book time in clinic

9m4/9p2

Learning Objective: Understand how to improve your game using a favicon and a loading screen. Develop your game independently using resources. Starter: Open your development logs and  Cida   Tracker in  classroom.google.com Example Pick up any expert cards you think you can help others with.... Main: Task 1 What is Favicon? What is a loading screen? Example 1 Example 2 Tutorials have been added to google classroom. Task 2 Continue to program your characters, enemies and collectibles in your game using the resources. Task 3 What aspects have you completed this lesson? What will you do next lesson? Add to the Tracker and your development log. Plenary: Update the Tracker with comments. Book time in clinic

9M4/9P2

Learning Objective: Choose appropriate resources to develop your game using GameMaker Starter: WAD Open your development logs and Cida Tracker in  classroom.google.com Add at least 2 more logs - more? Example Pick up any expert cards you think you can help others with.... Main: Task 1 Book clinic time! Task 2 Using the Tracker and tutorials, develop your characters to move around and interact with other assets. Task 3 What aspects have you completed this lesson? What will you do next lesson? Add to the Tracker. Plenary: Update the Tracker with comments Update your development logs - remember the feedback!

9M4/9P2

Learning Objective:  Program your main character to move independently using various resources Starter: Open your development logs and Cida Tracker in  classroom.google.com What new aspects are there? Main: Task 1 Pick up any expert cards you think you can help others with.... Task 2 Using the Tracker and tutorials, develop your characters to move around and interact with other assets. Task 3 What aspects have you completed this lesson? What will you do next lesson? Add to the Tracker. Plenary: Update the Tracker with comments Update your development logs - remember the feedback!

9M4/9P2

Learning Objective: Program your main character to move independently using various resources Starter: Open your development logs and Cida Tracker in  classroom.google.com Ensure these are up to date! Main: Task 1 Pick up any expert cards you think you can help other with. Task 2 Using the Tracker and tutorials, develop your character/levels and other parts to develop your game Task 3 What aspects have you completed this lesson? What will you do next lesson? Plenary: Update the Tracker with comments Update your development logs - remember the feedback!

9M4/9P2

Learning Objective:  Understand how to develop objects in Game Maker Starter: Open your development logs and Cida Tracker in classroom.google.com Respond to the feedback I have given you on the Tracker. Improve your development logs Pick up any Expert Cards that are relevant to you - Independent learning!  Main: Task 1 Create an object for your platforms/floor to allow your character to land/stay on there. How might you do this? What settings might you have in your object? Ensure all relevant platforms are covered with this object in your rooms Task 2 Insert your characters into your game as Sprites and create objects for them. Are there any experts for this? Task 3 Program your characters/enemies/collectibles independently.  Use the resources in classroom.google.com Are there any experts you can ask to help? Plenary: Update the Tracker with comments Update your development logs - remember the feedback!

9M4/9P2

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Learning Objective: Develop platform designs using tile sets in Game Maker Starter: Expert Cards?! Update the Cida Tracker Main: What are tile sets? Why do we use them in Game Maker? Task 1 Complete your tile set designs in  classroom.google.com . Download your designs in to your Game folder (see Prompt sheet in Google classroom to help you)  10mins Task 2 Complete your platform designs in your game: 1. Insert your tiles as a background but make sure you click the 'tile set' box: 2. Design your platforms/walls etc with your tiles. 10mins Task 3 Design your platforms for each level. Top Tips: - Ensure your level 1 is easy - Ensure each level gets progressively harder - Remember you can change this as your continue to develop your game! Extension: Insert your characters as sprites Plenary: Update your Tracker with comments/development logs

9P2 - Cover. Click Me

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Learning Objective: Complete your tile set designs.  Complete your platform designs. Starter: 1. Ensure you have updated your development logs (classroom.google.com) 2. All screens should be complete 3. All backgrounds and rooms should have been created 4. All buttons should have been created 5. Ensure the Cida Tracker is up to date (both tabs) Main: Task 1 Complete your tile set designs in  classroom.google.com . Download your designs in to the Game folder Tips: 1. Remember they are very small so don't spend ages on the design 2. You do not have to use all of the tile designs 3. You can add more tile designs by copying the google drawing 4. When downloading the images, download as a .png 5. You can change these later if need be (very easily) Task 2 Complete your platform designs in your game: 1. Insert your tiles as a background but make sure you click the 'tile set' box (name them appropriately): Task 3 Design your platforms/walls etc with your ...

9P2/PM4

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Learning Objective: Complete all buttons for your screen. Use objects to create platforms for your game. Understand what a tile set is for a game and develop your own tile set for your game. Starter: Development Logs recap: How many are there? What are they used for? When should you be updating them? Main: Task 1 Complete buttons for the following: 1. Start Button (goes to Level 1) 2. Backstory Button (goes to Backstory Screen) 3. Instructions Button (goes to Instructions Screen) 4. Back Button (goes back to the main menu) 5. Exit Button (Quits the game) Task 2 1. Go to classroom.google.com 2. Go to the assignment 'Create your own tile set' What is a tile set?! 3. Design your own tile set from the templates. 4. Download your tile set to the appropriate folder. Task 3 1. Insert your tiles as a background but make sure you click the 'tile set' box: 2. Design your platforms/walls etc with your tiles. 3. Do this for every level Extension...

9M4/9P2

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Learning Objective: Understand how to use your game screen backgrounds in your game using GameMaker Starter: Download all your completed screens and save here: DA204SPB > Products > Game Main: Task 1 Open GameMaker Create a new game and save with an appropriate name...this is your real game! Task 2 Create backgrounds for all your screens - Name them appropriately! Task 3 Create rooms for all your screens  - Name them appropriately! Extension: Create buttons for your game ( 1:50) :  YOUTUBE LINK HERE   Plenary: Check your partner's work: Have they named their screens appropriately? Have they saved their game in the correct location?

9M4/9P2

Learning Objective:  Complete background for all game screens using appropriate software or images All: Complete main menu, instructions and back story screen backgrounds Most: Complete level screen backgrounds for your game Some: Complete win/lose screen backgrounds for your game Go to classroom.google.com for creating your screens in Google Drawing PhotoShop YouTube videos HERE Adobe Illustrator YouTube videos HERE Go to  classroom.google.com Complete your Assets Table Add comments to the CIDA Tracker

9M4/9P2

Learning Objective: Design and develop assets for your game using appropriate software Starter: Go to classroom.google.com Open your assets Table and the CIDA Tracker Main: Continue to develop your characters and game screens from the resources on classroom.google.com Pixel Art : You will NOT be able to save your progress on this site.  How to save your pixel art: 1. Zoom out so you can not see the grid any longer. 2. Right click on your pixel art 3. Save image as... 4. Save in your sites folder

9m4/9p2

Learning Objective: Develop and improve game screens using appropriate software Starter: What do you like about the main menu screens? What do you dislike? There are no right or wrong answers! What would you improve/add? What aspects would you use in yours? Discuss.. Main: Task 1 Create a main menu screen in Adobe Fireworks with the vector tools. Use the ideas from the starter. Task 2 Discuss your screens with your group. What feedback can you give your peers? Improve and adapt your main menu screen  (How can you use a picture from the internet?) Expand your learning: Expand your skills by using 1 or more tools in the vector section that we have not used to enhance your screens and designs. What tools have you used? Has this helped enhance your screen designs? Extension: Using what you have learnt, create all your game screens: - Backstory - Instructions - Level 1-5 - Win Screen - Lose Screen  - Any others? Screen prompt Sheet on google.clas...
Learning Objective: Develop and log assets for your game Starter: Go to classroom.google.com Open your assets table. What will we use this for? Main: Create some of your assets: - main character - enemies - collectables - lives - What else?! Go HERE:  Pixel Art Create your characters on this site. Plenary: Ensure your assets table is filled in.
Learning Objective: Develop summarising skills by adapting CiDA design work with a new scenario Starter: Go to classroom.google.com   Open your game overview and read through. Main: Task 1 Discuss and pick a scenario from the following link: HERE Add this to your game overview by copy and paste Task 2 Using the strikethrough tool, go through each box in your game overview and 'strikethrough' any areas that do not relate to your new scenario. Task 3 Add in and edit the areas you have highlighted to match your new scenario in each box of your game overview Extension: Using the skills developed with your game overview, open the following design documents and adapt them to your new scenario: - Moodboard Annotations - Rules log - Navigation Diagram - Storyboard Annotations Plenary: Check your work with a partner... Does your new scenario fit your game? Have you found all areas to adapt?
Learning Objective: Develop and improve coursework through feedback. Starter: Update the tracker with comments: 10p5 10n3 Main: Create the webpage using the worksheet provided. Open your Mark Grid and use the feedback and comments to develop your work and game. TUTORIALS FOR GAME MAKER Classroom.google.com for any documents needed Plenary: Update Tracker and Mark Grid
Learning Objective: Improve your CIDA coursework using feedback and markscheme. Starter: Check your emails for your CIDA marks. Blank marksheet HERE Main: Use the feedback in your mark sheet to improve your coursework grades. What is your priority? What will you work on first? C grade  = 15 marks B grade  = 19 marks A grade  = 23 marks A* grade = 27 marks Plenary: Write a comment in your marksheet on any areas your have improved.